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Intrepid: Mobile app

featuring scan technology for self guided tours.

Duration: May - June, 2018

Platform: Mobile

Design tool: Adobe XD

Client: Intrepid Sea, Air & Space Museum

Institution: KBCC Cuny Techworks

Role: UI Designer, UX Researcher

Overview

My client, the research and development team of the Intrepid Museum wanted an app concept that was clear, highly compelling, creative and a pleasure to interact with. . My objective was, to find a way to use technology with user journeys to give the visitor the freedom to roam the facility with  self guided options.

Challenge

Create a user friendly application, that perfectly supports the interpretation of the content and nature of the museum experience

Vision

Implement user-friendly features, to empower users to easily access information and important facts about exhibits, enriching their overall experience and fostering a deeper understanding of the content through using their smart device.


User target audience

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Pain points

  • Visitors did not understand navigation throughout the Intrepid due to lack of signs and not understanding signage. 

  • Visitors spoke a foreign language that was not listed on signage.

  • The cost of entry, visitors were not interested in purchasing add ons (eg. guided tours or audio tours).

  • Visitors preferred the exhibits to be more interactive (being able to touch and see inside the exhibits) .


Provisional Personas


Competitive analysis

The Metropolitan Museum (mobile web)

  • Clean design

  • Social media links are on welcome screen

  • Call to action buttons are placed in standard areas, doesn't crowd the screen

  • The museum's featured attractions are timed to change on the landing page

  • Landing screen is long-scroll design

  • Readable typeface

American Museum of Natural History

  • Nice color scheme

  • User flow of ticket purchase is easy to understand

  • Some call to action buttons are too small 

Madame Tussauds Wax Museum (mobile web)

  • Very strong overwhelming colors

  • Welcome page is long-scroll

  • User is greeted with short enticing video

  • Image and fonts are too closely spaced, and a bit confusing to read


Journey map 

 

Paper wireframes

User flow for first time user 

Application layout and user flow 

User flow


 

High fidelity Landing screen

 
 
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Challenge 1

Menu tab

Challenge 2

Search button

Challenge 3

Landing page layout

Challenge 4

Scan feature

Challenge 5

Map feature


 

Takeaway

Positive

-Enhanced Visitor Experience:

  • Interactive Learning: Scanning QR codes or NFC tags provides instant access to multimedia content, including videos, audio guides, and detailed information.

  • Personalized Tours: Users can customize their tour experience by choosing specific routes or topics of interest.

-Convenience and Flexibility:

  • Self-Paced: Visitors can explore at their own pace, spending more time on areas of interest without feeling rushed.

-Cost Efficiency:

  • Reduced Staffing Needs: Fewer tour guides are needed, potentially lowering operational costs.

  • Scalable Solution: Once developed, the app can serve an unlimited number of users simultaneously without additional costs.

-Increased Engagement

  • Social Sharing: Users can share their experiences on social media, increasing the visibility and attractiveness of the tour.

-Data Collection and Insights:

  • Feedback Collection: Visitors can easily provide feedback through the app, helping to enhance future tours.

  • Visitor Analytics: The app can track visitor behavior, providing insights into popular exhibits and areas for improvement.

-Environmental Benefits:

  • Paperless Solution: Reduces the need for printed materials, contributing to environmental sustainability.

Negative

-Technical Issues:

  • Connectivity Dependence: Reliance on mobile data or Wi-Fi can be problematic in areas with poor connectivity.

-User Adoption and Accessibility:

  • Learning Curve: Some visitors, especially those less tech-savvy, may struggle to use the app effectively.

  • Device Dependency: Visitors without smartphones or with limited battery life may not be able to use the app.

  • Content Management: Keeping the tour content up-to-date and accurate requires continuous effort.